The Difference Between Gamification And Game-Based Learning
Gaming and game-based learning have both become mainstream concepts. That means there has been disagreement and misunderstanding regarding what they are, what they are used for, and how they are distinct. Some people prefer to adopt the term gamification instead of games-based learning. However, there are many who prefer to employ gamification instead of games-based learning since it’s more fun. In this article, we make a comparison of gamification vs game-based online learning.
What’s the Difference Between Games and Gamification?
Games are digitally simulated apps that provide users with pleasurable and gratifying digital experiences. In this way, they keep the mind engaged in an entirely virtual setting, which makes them extremely entertaining.
Besides being a source of amusement, games also engage the mind, heighten consciousness, and keep participants awake.
For instance, the well-known card game of solitaire helps to develop mental sharpness by requiring concentration.
There is nothing like a good game to get you out of your shell and get you interacting and connecting with others through good sportsmanship.
Games can be designed in such a way that they act as a learning simulation for their players.
Video games can instill the idea that “in life, you won’t constantly be on a winning streak since you will sometimes lose and struggle.” in the minds of players.
Gamification examines how game ideas and features are implemented in non-game settings to accomplish specific goals and promote desirable behaviors.
Gamification is a learning strategy that combines game principles with traditional teaching materials to improve student performance.
Gamification uses game elements like badges, incentives, thought points, and leaderboards as prizes to get users to finish training sessions.
Due to a large number of apps, sites, and operating systems available on the internet, gamification has found its largest platform to date.
In order to keep customers interested in their information, companies need designs that are both visually appealing and addicting. Due to the large viewership, they may make money from advertisements.
Is Gamification the Same as Game Theory?
In this section, we will walk through game theory and gamification.
Game theory and gamification are not the same things. Theory of games is concerned with strategic decision-making, particularly in relation to the options accessible for competing parties.
Gamification, on the other hand, is an entirely new notion that focuses on giving customers and stakeholders a rich and engaging experience. It’s possible to apply the principles of gamification in a wide range of situations. Ask a child, for example, if they prefer games or studies. The answer is almost always “games.” Why? What gamification seeks to do is answer this question. The idea is to present ideas that can be used to create a gaming experience.
Building the notion of user involvement and rewards is how gamification is used. Many websites employ a reward system to keep their users interested. If a user has supplied a certain number of responses on a question-and-answer website, that person may be offered varying levels of batch recognition. It’s easy to see how various social media sites have included gamification elements. Aspects of gamification include ideas such as the most popular user or reward points earned for every interaction with the program. It gets more intriguing by giving more importance to the interactions that are engaged.
Hot to Apply Game-based Learning (GBL)?
Users learn new concepts and practice skills in a risk-free environment in a game-based learning environment. The amount of progress they make in the game is inversely proportional to how well they comprehend the material they are learning. Customer service training, policy review, company training, team building, and employee awareness training are just a few examples of typical uses.
GBL affects staff retention and recalls significantly. Because it makes learning more enjoyable, users are more engrossed in the material. And when the level of involvement rises, customers are more likely to stay with the brand. GBL training, according to one study, enhanced retention by more than 300% in the days after training.
When it comes to teaching difficult concepts, GBL excels. Employees are more likely to stick with training if it’s both enjoyable and demanding. As a result, students are exposed to increasingly challenging subjects. Employees can also test out their newly acquired skills and information in a safe, controlled environment. Their progress is tracked via feedback that helps them fine-tune their skills before putting them to the test in the real world.
GBL, on the other hand, has a significant flaw. GBL creation can be costly and time-intensive due to the need for additional training modules. Some businesses may find this to be a substantial roadblock.
The Best Game-Based Learning Platforms
In this part, you can find some game-based learning platforms. You can also have a look at our online courses for a game-based experience.
Game-based learning is the focus of the Game learn platform. Students can learn and improve their skills by accessing a huge catalog of video-game courses through the site. Game learn is the world’s premier e-learning platform for game-based teaching. Developing soft skills through Serious Games is the primary goal of the Serious Games.
Wrainbo’s goal is to make learning more fun and interesting for everyone, no matter where they are in the world. We have designed a learning and assessment platform that integrates immersive mobile gameplay with real-world job skill development and data-driven evaluation in order to accomplish our vision. Using numerous tools to tackle problems and adjusting strategy based on simulation outcomes are all part of the fun of playing the game. Players will be more engaged and retain more information if they get hands-on practice.
Solutions by Indusgeeks
It’s been ten years since Indusgeeks has worked with organizations, governments, and academic institutions all around the world to turn learning information into engaging, immersive gaming solutions that hold learners’ attention and keep them engaged. The organization is able to offer bespoke gamification solutions for a variety of corporate training activities, such as leadership development, sales training, onboarding, safety and compliance, and policy awareness, using Indusgeeks’ content transformation platform, INIT.
Game-based learning and gamification are not interchangeable terms, so be sure to choose the one that best fits the objectives of your company. Game-based learning differs from gamification in that the former entails gamifying the entire subject while the latter refers to using a game for educational purposes.
The bottom line is that there are no limitations to what may be taught using games. If this isn’t an option, companies can outsource the creation of educational games to other parties.